E-Sports officially stands for Electronic Sports, not to be confused with video games. E-sports takes video gaming to another level with organized competitive gameplay between two teams, governed by its own strict set of rules and guidelines.
E-Sports is not just about video gaming. E-sports is the recognition of video gaming as a source of competitive play within a structured group environment. Contrary to outdated stereotypes about video gamers being unhealthy and solitary young people, esports has largely become about bringing a healthy, social, and structured form of team play to the video games industry.
E-Sports in Education
Esports requires a tremendous amount of critical thinking, communication, collaboration, and creativity from players to achieve and sustain success. With easy access and a low cost to entry, e-sports reaches beyond traditional sports to create an all-inclusive environment that breaks barriers.
Engaged students perform better in school. E-sports has the unique ability to appeal to and engage a wider audience. For many of our players, esports is the first time they have participated in a coached, athletic activity.
- Sense of Community
- Character Development
- Scholarship Opportunities
- Increase Achievement
- STEM Engagement
We firmly believe that e-sports has a place in education. It provides many opportunities for growth and learning, such as the creation and practice of “soft skills,” including communication, collaboration, critical thinking, and creativity. Many of the same skills that employers are looking for in recent graduates.
E-sports can provide a gateway to colleges and universities. The National Association of Collegiate E-sports (NACE), the main governing body for varsity collegiate esports, has awarded millions of dollars in esports scholarships and aid over the last five years. Currently, more than 200 colleges and universities offer nearly 15 million dollars in scholarships.